Disciple

Disciple

Disciple

In Progress

In Progress

Role/Contract

Role/Contract

Role/Contract

Lead Designer

Lead Designer

Lead Designer

Advisor

Advisor

Advisor

Zoë Pulley

Zoë Pulley

Zoë Pulley

Timeline

Timeline

Timeline

Jan 2025 - April 2025

Jan 2025 - April 2025

Jan 2025 - April 2025

Tools

Tools

Tools

Unreal Engine, Cinema4D, Blender, Adobe CC, Figma

Unreal Engine, Cinema4D, Blender, Adobe CC, Figma

Unreal Engine, Cinema4D, Blender, Adobe CC, Figma

Introduction

'Disciple' is an immersive and interpretive gaming experience that follows a soul navigating the afterlife, suspended in the space between death and rebirth.

As my senior thesis project at Parsons School of Design, Disciple is thus a visual manifestation of my journey in attaining consciousness and developing a sense of self-identity and direction as a designer & storyteller.

A journey through the afterlife.

A journey through the afterlife.

A journey through the afterlife.

Inspired by the Buddhist philosophy of Samsara that describes the path toward rebirth, this journey reflects pivotal links in the Chain of Dependent Origination which states that consciousness and self-identity are developed through a cycle of cause and effect, self-reflection and formations of attachment.

Inspired by the Buddhist philosophy of Samsara that describes the path toward rebirth, this journey reflects pivotal links in the Chain of Dependent Origination which states that consciousness and self-identity are developed through a cycle of cause and effect, self-reflection and formations of attachment.

Production

Built as a first-person game simulation using Unreal Engine, the project lets players move fluidly through sculpted worlds modeled with physics, simulated blueprints, and advanced VFX techniques that replicate real-world phenomena and objects.

The game is filled with easter eggs that borrow concepts from Buddhism. This includes game characters, surreal realities, and also visual trajectories.

Every 3D asset in this game was created using Cinema4D and Blender. Techniques used include sculpting, modeling, rigging, Niagara systems, etc.

Disciple, Zine